A modeller creates models that may be organic in nature, such as various creatures or characters, or rigid “hard surface” objects such as cars, buildings, props or sets. They will need to make use of a wide range of reference materials and closely follow edge topology and structure to ensure the cleanest most effective result. The modeller often has the responsibility of unwrapping their model to be passed across to the next department for texture painting.
The applicant should have the ability to create effective and high-detailed models from scratch using a variety of modelling techniques, using reference photography or other set models and an ability to deliver a “clean” model with tidy polygon / sub-division placement and good basic UV layout for texturing. The artist should be able to work with Mudbox or ZBrush but it is not a requirement. He / she should work closely with the animation / rigging department(s) to ensure models meet their workflow requirements They should also liaise with texture artists to determine the optimal UV layout for a model.
Advanced 3ds Max / Maya modelling experience
2+ years(desired but not essential) of experience working in feature films
Ability to work with Mudbox or Z-brush an advantage
Creative problem solver and good attention to detail
Good communication and team working skills
Work closely with animation / rigging to produce models that meet their work flow requirements
Ability to work with the texture artists to determine the optimal UV layout for a model