Our lighting & shading artists have the ability to create variations of shade, color intensity, shadows and lighting design for the exterior and interior scenarios, along with a solid familiarity with photo realistic lighting and shading in a production environment. We have a strong opinion that lighting and shading can seriously make or break a shot so it is one of the most meticulous processes we go through. “Old School” techniques are exceptionally recommended along with more up-to-date methodology.
Artists are responsible for a strong visual sense with the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums / background plates, working with the VFX supervisor to ensure on-set lighting references are matched and tuning the lighting to suit. Applicants must have the ability to communicate well with colleagues and actively work as part of a progressive team.
Minimum of 2 years(desired but not essential) working in feature films
Must be well versed with 3ds Max (preferable) / Maya focussing on Photometric lighting and mental ray rendering and shader / material construction
Keen knowledge of real-world lighting & shading theory and familiar with modern and legacy rendering techniques
Knowledge of color sense and theory
Knowledge of creating mood lighting which suits a scene or shot with photorealistic outputs
Ability to troubleshoot scene issues, lighting and rendering problems.
Procedural shading techniques in 3ds max an advantage