EFFECTS ANIMATION
An Effects artist has to have a strong understanding of particles, atmospherics, rigid body dynamics and fluid simulations, with strong lighting and compositing abilities with an additional advantage of Crowd simulation.
RESPONSIBILITIES
You should feel completely at home smashing stuff into stuff and seriously live and breathe it, researching the effect as tightly as possible until your eyes bleed. Creating natural effects such as water, dust, smoke, explosions along with all kind of fun stuff should feel like second nature. Good understanding and analytical attitude and attention to detail of an effect is exceptionally important
REQUIREMENTS
- Minimum of 3-4 years movie production experience and an expert knowledge of CG FX software
- Advanced knowledge of 3ds Max & Particle Flow and related relevant plugins (FumeFX, RayFire etc)
- Advanced knowledge of rendering with mental ray & Vray and related shader development
- Knowledge of Realflow
- Knowledge of Digital Fusion
- Knowledge of Softimage ICE
- Knowledge of Maya Fluid and cloth is an additional advantage