MODELLING

MODELLING

A modeller creates models that may be organic in nature, such as various creatures or characters, or rigid “hard surface” objects such as cars, buildings, props or sets. They will need to make use of a wide range of reference materials and closely follow edge topology and structure to ensure the cleanest most effective result. The modeller often has the responsibility of unwrapping their model to be passed across to the next department for texture painting.

RESPONSIBILITIES

The applicant should have the ability to create effective and high-detailed models from scratch using a variety of modelling techniques, using reference photography or other set models and an ability to deliver a “clean” model with tidy polygon / sub-division placement and good basic UV layout for texturing. The artist should be able to work with Mudbox or ZBrush but it is not a requirement. He / she should work closely with the animation / rigging department(s) to ensure models meet their workflow requirements They should also liaise with texture artists to determine the optimal UV layout for a model.

REQUIREMENTS